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I will be messing with this a lot more in updates. I’ve had it on 0 and the use of tight spaces is much better. *Ball security the lower you set it, the more loose the ball is in general.
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OFFENSE: My Shooting Sliders Added | STILL SUBJECTIVE I try to keep USER and CPU sliders the same. These settings for me helped reduce a lot of the dropped frame-rates which is an issue in NBA 2K20 With this lowered I feel there’s more freedomĪnti-Aliasing 2 | Vertical Sync ON | Motion Blur OFF | Bloom OFF When playing defense, you have to make use of the stance (LT) and the hands up controls (RT) so that you can move a lot better. One of the reason’s I have body up sensitivity to 100, to kind of make up for this.
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SHOT CONTEST: Sometimes shots feel like they aren’t being contested, but as the game progresses and fatigue comes into effect, same shots don’t fall as easy for you or the CPU.When players catch the ball in slow instances, there’s a delay, cleaning that up.“Realistic” NBA speed, transition offense & defense.A lot of it is subjective, you can still get realistic stats and field goal percentages but the main focus is better player movement, by any means. Once the game moves and feels much better than it does out of the box, making adjustments to shooting and defense will be made. The purpose of these sliders is to improve the overall player movement on the floor. Vertical is set at 0, I can’t stress enough that this is important for better game play.īefore you apply these sliders, these are not simulation or arcade sliders. Bumped the acceleration (17)up one point for better animation transitions. I also put ball security at 3, I feel there’s too much protection if this rating is high, the ball feels much more free and you can knock is loose if its not protected. I went the NBA Live route and turned down the reach in foul frequency (0-5) so that steals happen more off pass interceptions. EXPLAINING MOVEMENT SLIDERS IN THIS VIDEO (12/12/19)Ĭheck out these highlights with the sliders
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